QML content can be embedded into 3D world by rendering it on QGraphicsScene that is used as a texture for 3D object. See video below.
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As published by Qt-webpage, Qt WebKit Integration is an integration of WebKit with Qt. It provides an HTML browser engine that makes it easy to run web apps or embed web content into Qt applications. Qt WebKit supports HTML5 and WebGL specifications.
There is also a 3D Flickr HTML5 demo video available to demonstrate the HTML5 and WebGL possibilities with Qt.

A WebGL seminar will be organized at Tampere University of Technology by Prof. Tommi Mikkonen and Dr. Antero Taivalsaari. The seminar will start at December 9, 2010 and end at spring 2011.
In this seminar, WebGL and the emerging WebGL libraries will be investigated in the form of student presentations, application development exercises and group discussions. Students will prepare a presentation on one of the topics they choose, and will give a presentation in front of the seminar participants to summarize their findings. Students will also build sample applications using at least one of the libraries mentioned above.
For more information about the seminar, check: WebGL Seminar @ TUT
During the last couple of days I have been exploring with recently announced GLGE canvas texture support. Here are a couple of experiments:

During my summer holidays I happened to hear that JigLibFlash, a 3d physics engine for Flash, had been ported to JavaScript. So when I get back to work my hands were itching to get to code some demos with it.
After a few weeks of coding I am happy enough to present you WebGL Minigolf: http://www.eucfutsal2011.com/webgl/minigolf/index.html The game is fully playable with 9 different holes.
Controls:
Space: Hold down to shoot
Left and Right arrows: Aim
Up and Down arrows: Zoom in and out
Left mouse button + mouse: Move camera around
The physics engine is still under development and there are not even a pre-release available yet, but with a little debugging I was able to get the current version working acceptably.

WebGL version of L3D has reached its' prototype phase. The first prototype is a technology demo for demonstrating the possibilities of WebGL. Demo bases on Learning WebGL-site's excellent WebGL tutorials. Live-demo to play with can be found here.
We have also progressed our experiments with GLGE-library, and have come up with a few more demos with scripting abilities:
Cubes-demo
Collada-duck-demo
Monday, November 22, 2010
Wednesday, November 17, 2010
Qt WebKit supports HTML5

As published by Qt-webpage, Qt WebKit Integration is an integration of WebKit with Qt. It provides an HTML browser engine that makes it easy to run web apps or embed web content into Qt applications. Qt WebKit supports HTML5 and WebGL specifications.
There is also a 3D Flickr HTML5 demo video available to demonstrate the HTML5 and WebGL possibilities with Qt.
WebGL seminar at TUT

A WebGL seminar will be organized at Tampere University of Technology by Prof. Tommi Mikkonen and Dr. Antero Taivalsaari. The seminar will start at December 9, 2010 and end at spring 2011.
In this seminar, WebGL and the emerging WebGL libraries will be investigated in the form of student presentations, application development exercises and group discussions. Students will prepare a presentation on one of the topics they choose, and will give a presentation in front of the seminar participants to summarize their findings. Students will also build sample applications using at least one of the libraries mentioned above.
For more information about the seminar, check: WebGL Seminar @ TUT
Thursday, September 30, 2010
How to get WebGL-enabled browser
Learning WebGL blog has nice instructions how to enable WebGL in most popular web browsers.
Instructions for Google Chrome on Windows
Get the Chorme nightly build and download chrome-win32.zip
Execute Chrome with the following command:
chrome.exe --enable-webgl
Command line is not necessary if a shortcut with the command parameter (--enable-webgl) is created for running the Chrome.
Tuesday, September 14, 2010
Exploring with GLGE canvas textures
During the last couple of days I have been exploring with recently announced GLGE canvas texture support. Here are a couple of experiments:On both demos the camera can be moved towards or away from the cube with mouse wheel. On the latter demo you can turn the cube with arrow keys. Please turn right first to avoid a weird bug.
YouTube video is available here.
Saturday, September 11, 2010
Having fun with physics - 3D minigolf

During my summer holidays I happened to hear that JigLibFlash, a 3d physics engine for Flash, had been ported to JavaScript. So when I get back to work my hands were itching to get to code some demos with it.
After a few weeks of coding I am happy enough to present you WebGL Minigolf: http://www.eucfutsal2011.com/webgl/minigolf/index.html The game is fully playable with 9 different holes.
Controls:
Space: Hold down to shoot
Left and Right arrows: Aim
Up and Down arrows: Zoom in and out
Left mouse button + mouse: Move camera around
The physics engine is still under development and there are not even a pre-release available yet, but with a little debugging I was able to get the current version working acceptably.
YouTube video is available here.
Thursday, June 17, 2010
WebGL prototype of L3D

WebGL version of L3D has reached its' prototype phase. The first prototype is a technology demo for demonstrating the possibilities of WebGL. Demo bases on Learning WebGL-site's excellent WebGL tutorials. Live-demo to play with can be found here.
We have also progressed our experiments with GLGE-library, and have come up with a few more demos with scripting abilities:
Cubes-demo
Collada-duck-demo
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